Triple Match item sorting kit
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3.1 Change the app name and icon

  1. 01
    Step 1

    Open Edit > Project Settings > Player.

  1. 01
    Step 1

    Change Company Name and Product Name.

  1. 01
    Assign your Default Icon

  1. 01
    Step 1

    Check the icon settings for your target platform too.

Player settings for the name and icon
Player settings for the name and icon

The product name does not replace the logo artwork inside the game. Replace that artwork separately.

3.2 Change the loading screen

Open Assets/Prefabs/UI Panels/LoadingScreen.prefab.

Expand its children in the Hierarchy. Select the background, logo, or text you want to replace. Change the image in its Image component, or change the text in its text component.

The Loading Screen component also has references for the progress bar, loading text, and version text. Loading Duration changes the displayed loading sequence duration. Version String changes its displayed version label.

Loading screen layout and settings
Loading screen layout and settings

3.3 Change the home screen

Open Assets/Prefabs/UI Panels/HomePanel.prefab.

Replace its logo and background. Select the Play button or another UI object to change its graphics. Keep the existing button and text references assigned in the Home Screen component.

Home screen graphics and references
Home screen graphics and references

3.4 Change any UI image, button, or text

Use the same steps for the home screen, loading screen, and popups:

ChangeWhat to selectWhat to edit
Background or logoIts child objectImage > Source Image and Color
Button artworkThe button's graphic objectImage > Source Image; check the Button's transition settings too
TextThe text child objectText, font asset, font size, color, and alignment
Position and sizeThe UI objectRect Transform
Popup opening animationThe popup rootAnimate Transitions and Transition Duration

Use the loading and home screen images above to find the children. Some text objects use TextMeshPro; some booster labels use Unity's standard Text component. Edit the component that is actually on the object.

For a UI panel with rounded borders, keep the correct sprite borders and Image Type when replacing its sprite. Check the result at its final size.

3.5 Keep the UI readable on different screens

Select the main GameUI canvas. Check its Canvas Scaler and Auto Canvas Scaler components.

Canvas and automatic screen scaling settings
Canvas and automatic screen scaling settings
SettingWhat it does
Reference ResolutionThe design size used by the Canvas Scaler.
Tablet MatchChooses how the UI scales on tablets. The default favors height.
Phone MatchChooses how the UI scales on phones. The default favors width.
Web MatchChooses how the UI scales in a browser.
Tablet detection thresholdsHelp the game decide whether the screen is a tablet. Usually keep these unchanged.
Preview OverrideLets you preview Auto, Phone, Tablet, or Web behavior.
Runtime informationShows the detected device and applied match. These are status values.

The automatic scaler can update the Canvas Scaler match value. Use its settings when adjusting device behavior. Return Preview Override to Auto after testing.