Triple Match item sorting kit
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15.1 Edit the Audio Collection

Open Assets/SFX/AudioCollection.asset.

Audio Collection sound entries
Audio Collection sound entries
FieldWhat it does
Sound TypeThe existing game action or music identity.
ClipAudio played for that type. Replace this to change the sound.
Default VolumeStarting loudness for the entry.
Min Pitch / Max PitchPitch range used for variation. Use equal values for a fixed pitch.

Replace clips for the existing Sound Types to rebrand the audio without changing scripts. Keep the event types that the game already calls. A newly invented sound event needs a call from a feature.

The current flow uses Music Sunny Market on Home and Music Cozy Breeze during Gameplay. Replace their clips in the collection to change those tracks.

15.2 Check Sound Manager

Sound Manager audio routing and collection
Sound Manager audio routing and collection

Sound Manager connects the Audio Mixer, Music Group, SFX Group, and Audio Collection. Its parameter names must match the exposed mixer parameters. Keep the supplied routing unless you are intentionally changing the audio setup.

15.3 Change settings toggle graphics

Music and sound toggle UI
Music and sound toggle UI

The Sound Settings component connects music and sound buttons/images, plus the on/off sprites. Replace the sprites to rebrand the toggles. Keep the button references so the existing actions continue to work.

15.4 Balance music and effects

Main audio mixer groups
Main audio mixer groups

Open Assets/SFX/Main Mixer.mixer. Master affects the overall output; Music and SFX separate the two groups. Test with sound enabled in the game's settings because saved mute settings can override what you expect to hear.