Triple Match item sorting kit
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This section covers game-side timing and calls only.

Select the ads manager object in the scene and expand Game Ad Flow Controller.

Game-side ad flow settings
Game-side ad flow settings
AreaSettings and meaning
BannerAuto Show Banner On Ready; Hide Banner During Gameplay.
App OpenShow App Open On Launch; Show App Open On Resume; Min Background Seconds before a resume is eligible.
Level triggersShow Before Level Start; Show After Level Win; Show After Closing Win Popup; Show On Times Up.
FrequencyMin Level For Interstitials; Show Every N Levels; Level Interval.
Mid-game timerShow After Time In Level; Time In Level Seconds.
Specific levelsRestrict To Specific Levels and its level list.
DebuggingEnable Debug Logs for checking triggers.

These settings decide when the game requests an ad. Availability still depends on the connected ad system.

Section 14.1

Existing rewarded calls

LocationWhat happens after a successful reward result
Level CompleteClaims the multiplied reward.
Time's UpAdds the configured continue time and resumes.
Out of LivesAdds Lives Awarded Per Ad.
Need More RoomAttempts the configured rescue booster.

To move an existing rewarded action to another button, replace the Button reference in that popup's component. Keep the popup responsible for the call and reward result.

A second independent rewarded placement needs a result-aware action. The current Game Ad Flow Controller does not provide a generic Inspector button action for choosing any reward. Reuse a supported popup flow for a no-code change. A different reward behavior needs its own integration; simply showing an ad is not enough to safely deliver a reward.