16. Important Data Assets
A summary table of all reusable ScriptableObject data assets across the project and their respective guide chapters.
A data asset is a reusable settings file. Select it in the Project window to edit it in the Inspector.
| Asset | Location | Main purpose | Guide section |
|---|---|---|---|
| Item Data | Assets/Data/Items | Item identity, sprite, and name | Items |
| Level Database | Assets/Data/Levels Database/LevelDatabase.asset | Ordered level prefab references | Levels |
| Booster assets | Assets/Data/Boosters | Existing booster identity, presentation, unlock, and effect settings | Boosters |
| IAP Product Data | Assets/In-apps/Products | Product metadata and a list of existing reward types | Shop rewards |
| IAP Database | Assets/In-apps/IAPDatabase.a sset | Product lookup for reward delivery | Shop rewards |
| Audio Collection | Assets/SFX/AudioCollection.as set | Audio clips and playback defaults for existing sound types | Audio |
The linked chapters include the supplied images for these assets. Product rewards are nested list entries. Levels, shelves, items in the scene, and UI panels are prefabs or scene objects rather than ScriptableObjects. Player Data and Booster Inventory are components that also read saved player values.